NecroToad wrote:A7Penn, Do you have any news about the project?
NecroToad wrote:Hi A7Penn,
sorry to ask again man, but have you any prediction for the game come out?
KEVIN DARK wrote:Well,well,well,....Hiya
Im new here in da forum.
What about the bonus world boss is no more no less than ....
KEROZONE!!!!
Good idea,eh?
NecroToad wrote:Hi A7Penn,
have you any progress?
I was wondering if you could put a demo on the web with the newest changes?
thanks
NecroToad wrote:Sorry, but where did you post the new demo? I played the version of yoyogames.com and it ends after the secound world, like the previous demo.
thanks
NecroToad wrote:Sorry for delay A7Penn. I played the new demov ersion and this looks great!
But, to be honest, I don't like my images (Title, Bonus and Game Over), it looks in a different visual style. If you can give me 1 or 2 weeks, I'll be happy to make something better.
and, by the way, there's any way to use images with a better resolution?
thanks and congratulations for your game!
NecroToad wrote:A7Penn
I'm talking about the resolution of my images. If you prefer 320x240, it's not a problem for me! The only problem is the quality, but if you prefer this, don't worry, I'll keep the resolution as it is.
There are 2 things that i don't really like in your game:
- The scrooling is very strong when tyou turn to the other side. Basically, when you're going to one side and turn to another, just to slow a bit, the screen moves very fast to the other side and you can't see what's ahead.
- The music. I don't like the quality, it seems like midi. If you want, I can extract the original SPCs from my Donkey Kong Country rom and convert them into MP3. Just to keep the original quality from the other Donkey Kong COuntry games. Other good idea is look for for the remastered version of the music on the Internet. There are several fans that orchestrate the musics or simply make new arrangements.
Sorry for tell you that, but it's all because your game is great.
By the way, that's what I plan to do with the images I sent you
Just redraw in a different style. (it's not finished yet)
NecroToad wrote:A7Penn,
Sorry dude, but i'm note sure if i can complete the images. Maybe my ability with draw isn't good enough.
The results I'm getting aaren't good as I expected. So, you'd batter make your plans without counting on it.
sorry, i'm doing everything that I can...
Scraps69 wrote:Also, the squitter webs are really annoying to use. They are too short and sometimes a web you shot out later will disappear earlier which really sucks. But I got through it with great patience heh.
PipKong wrote:My least favorite level is Snow Barrel Blast. I just don't like levels that have tons of barrels that need timing.
PipKong wrote:you can't change directions while rolling. It's only a small thing but it causes me to die sometimes in a pinch if I try to run and change directions at the same time. In which case I might hit the run button just before changing direction and DK would just roll in place.
PipKong wrote:It's a habit of mine from the original games to almost always push the run button whenever I do anything. (and for that same reason I always had trouble using Rambi, because I always push run before jumping and Rambi does his attack when you push run which you can't jump during, and then I'd run right off the edge )
PipKong wrote:There is also a few things that don't make sense.
1. If you throw a TNT barrel onto a TNT Klobber he doesn't explode. I know the Klobber would explode in DKC2, but that was just because the TNT explosion hangs around causing more damage.
2. Jumping on a Zinger while in a mine cart causes you to get hurt. I'm not as familiar with DKC1, but I know you can jump on Zingers with the toboggan in DKC3. Plus you would think that a heavy metal mining cart would win in a fight against a bee.
PipKong wrote:I'm stuck on Kreepy Kong Klamber though. I might be missing something here, but there doesn't seem to be any way to predict his headless slashing attack, and it looks like you'd need insane luck to make it through the fight without dying. Is there a trick to this?
Simion32 wrote:I had to use JoyToKey to play, because playing with a keyboard is nigh impossible.
Yeah, I've gotten all the way to Krem Caverns and I'm having a hard time. Man did you kick up the difficulty here.
The only real issues I have (being a Barrel Cannon fanatic)... the Barrel Cannons that rotate back/forth should pause for a slight moment before they start turning the other way. In this game it's almost instantaneous and I lost a few lives just because of this behavior. Should be easy to fix. Also, not really sure about this but the rotation of the cannons seems to be a little "jumpy".
Small technical issue: button presses are still valid if held while going out of any level/shop and it will send you right back into the level/shop.
But all that aside, I really like this game. The level design is excellent, and if this were using a real DKC engine I'd put it above the original. It's just that good.
Simion32 wrote:EDIT: Why are all your lives reset to 5 when you save?! I was going to save after collecting lives (not that I expected them to stay after a game over though) and my 25 lives went down to 5...
EDIT: Try this. in Jungle Hijinxs, go into bonus 1 and get rambi. Go back to the treehouse and enter. The game sends you to the same bonus, but there is no coin to grab. When the time runs out, it repeatedly plays the "lost bonus" music like it is trying to trigger something that no object responds to. Once this happens, you're effectively stuck and have to Ctrl+Alt+Del to quit.
Not that I'm pressuring you to fix these bugs, but I may as well mention them in case you do release a v1.1 or more.
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