VideoViking wrote:Do you plan on adding animal buddies? That above water level demo was calling out for Enguarde.
Super Luigi! wrote:Once again, excellent job doomero! While I'm not sure what was happening to the music and sound effects, I enjoyed the boss fight itself. Also, I think your lighting effects in the castle are neat.
sonosublime wrote:Very impressive what you've done, and I can't wait to play it.
The main thing I've noticed is that your levels leave absolutely no room for error, which may drive away players.
VideoViking wrote:Can you kill the Kloaks in the demo?
VideoViking wrote:My major problem with the game is that the sound keeps dropping in and out. This is both background music and sound effects (I think).
Knowing that this uses the Doom engine, I wanted to ask if you know of any 3D artists. I'm still looking for someone to do my Hunters.
Super Luigi! wrote:Very nice indeed! I like how the Kudgel battle went, although I couldn't read the dialogue. Also, why does Enguarde get hurt when he swims into an enemy? Shouldn't he automatically defeat it? The Klubba battle was hilarious with your music choice! He seems to fight just like Kudgel though, which isn't inherently bad, just rather unexpected. I know they both look alike, but wouldn't Klubba be the tougher fighter? The follow-up K. Rool battle is nice and seems just like the one you showed us earlier. AND THEN MINECART! Oh, and now DK's suddenly been apenapped! Wait, Kaptain and K. Roolenstein? PLASMA TV?!? Strange things are happening here on DK Island! What will happen next?
Phyreburnz wrote:I'm having some problems with this.... first, there is no sound for me. I don't know why or how to fix that. Second, I don't know what controls are the y and b buttons. I don't see any options for those at all. I don't know what controls they should be. If you don't understand, I can take a screenshot of the controls options and show you.
*edit* I'm watching the video you posted for the demo and it looks like you have the animation of Necky backwards. If you got sprites from The Spriters Resource, they often times do not have the animations correct as far as the order goes.
Qyzbud wrote:The tall, grey and black trees behind Kudgel look particularly low in quality — where did they originally come from?
Phyreburnz wrote:I'll take a screenshot later and show you what I mean. I'm not seeing b or y as an option.
*EDIT* never mind, I found it. Sorry about that. Still no sound, though... maybe I'll try it on windows xp instead of 8?
Goe wrote:Finally Kaptain K Rool and Baron K Roolenstein kidnapped Donkey. Are you planning a second game in that you must rescue Donkey?
spaceman2028 wrote:I'm just going to assume that will happen after this first part of the game is complete, and then afterwards the second half is diddy going to crocodile isle or the northern kemisphere to save DK from either Kaptain or Baron, and vice versa.
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