Kong Fu! That was fantastic playing that level! Very engaging and you could see where the time went into making it! Though I didn't realise you could roll through rockrocs until the bit where you drop-roll, drop=roll, drop-roll (heh, though I'm surprised I made it as far as I did before hand). And that was pretty damn cool!!!! I didn't find the warp barrels but I can see where you put them in the DKEdit. And that last bit was damn hard! I didn't even get through.
All in all I really really like the creative way in which you've exploited the DKC bugs and the interesting way you've done placed roll jumps! By far your best stage yet! And very original! You really outdid yourself here.
(*&
This is the new v 0.22 with fixes on
Simion32's patch:
http://www.mediafire.com/file/9xavitciy5qi2q5/DKC_Reloaded_v0.22.ipsJust some notes:
I made a fix to stop and go in
Simion32's patch because there had been a conflict between the patches - there was a second wall where there wasn't supposed to be one (at the second down platform with the zinger and rockroc after the halfway barrel). Asides from that minor bug, the stop and go station that Kong Fu submitted fits exactly into the patch
. There is another bug near the end of the level just before the 4 zingers and half a dozen rockrocs - if the player decides to walk back at least half a screen, there are good odds it will turn black and you will need to reset. Though I'm not worried as the player should be going forward anyway and this punishment is appropriate.
I also took the liberty to make an additional change to Vulture Culture.
(Kong Fu, if you find some other bugs in your stage in the next few days. Just edit the .ips I've posted here and post it here again and I'll update the main page with your version)
^&^
Anyhow, if you feel up to making videos of your level or the other levels then you're fully welcome to it. I was going to post a video of Tree Top Town as my first vid but your youtube page seems to have more subscriptions heh
.