No hate mail please? :3
I've been playing this for a while, and so far, I like it. I really like it. There are a few things I want to talk about though....
The things Retro did right:-A NSMB-like over world. It's a great idea, even though I want to complete the every level anyway, it's still nice to have more than one level I can work on at a time. There have been a couple of levels that I had a lot of trouble on, and I liked that I could attempt a different level.
-Squawks is extremely useful when finding puzzle pieces, I like his new role.
-The environment is very interactive, I like how you can play with the environment and sometimes even alter it.
-The music. I love it, it reminds me of my childhood playing DKC. Sure, I can go back and just play DKC and mapped it out in my head, but I had never played DKCR before, so it reminds me of the first time I played DKC and not knowing whats around the corner.
-I like some of the new enemies. Specifically the birds, crabs, piranha plant things, and the skeletons (sorry, I don't know their proper names yet).
-Minecart levels seem faster and more exciting. They are hard, but for these kind of levels, extreme difficulty makes them so fun.
-Having health makes things a lot easier, especially considering the fact that the levels are a lot longer than they used to be.
-Multiple check-points, for the same reason as the health.
-Cranky's shop was a great idea, I like the items he sells, and they make the game so much easier.
-Not having to save at a certain place.... For obvious reasons, this is basically ragequit prevention.
-I like collecting the puzzle pieces and KONG letters. I know a lot of people don't like DK64 because of all the collecting, but I actually like collecting things (as long as its not ridiculous like 100 Golden Skulltulas in Ocarina of Time), and this is probably why I like DK64 so much.
The things Retro did wrong:-Animal buddies
I miss all the old animal buddies, and Rambi is rarely in the game. They really messed this one up.
-I liked some of the new enemies, I hate the rest. I miss the Kremlings. I miss the regular animals too! These creepy little things that they used are just.... messed up.
-No water levels. I liked them, and Retro left them out. They could have at least let the Kongs swim when they hit water instead of dying on impact.
-Sometimes, they environments are a little TOO interactive. Sometimes it seems like there is just too much going on, or things that just didn't need to move, moved (like the ruins world when the big heads would close on you for no reason.)
-The bonus levels are repetitive, and a few of them are horrible. I just don't like them at all.
-The bosses.... If there was one thing in the game I could change, this would be it. They are horrifically hard, and sometimes, there is just too much sh*t going on at once.
-The rocket-barrel level are fun, and a good idea, but the way they are used in this game....
Especially the bat one, that big bat at the end is just ridiculous.
Edit: I forgot to mention that Diddy is basically useless in single player. I miss Diddy, he was my favorite Kong. The old Diddy still is my favorite Kong, but this new "Diddy" may look the same, but he just doesn't feel the same.
The things I miss:-Animal buddies.
-Water levels.
-Dixie (not so much Kiddy, he was annoying)
-Kremlings
-Simpler bosses
-The other Kongs
Last thoughts:This game was one of my favorite Christmas presents this year, it is fun, and a really good sequel to the DKC Trilogy. However, if I were going to recommend any of the 4 games to someone who has never played any of them, it wouldn't be this one. I just don't think it has that authentic DKC feel to it. Don't get me wrong, it's a great game, but I prefer the Trilogy over this.