Preposterify wrote:I'm not sure what you mean by lining up tiles. If you mean making it look nice, it took me a while to figure out how to modify the Jungle levels terrain so it looked good.
I think what Cody was trying to say is tile alignment. Sometimes when you are designing a level, there are pieces in the tile table that just don't fit. There will be instances when you are forced to cheat to make your level look nice: flipping a tile or making a custom tile. RE does not accept custom tiles; LB does, but it doesn't exist yet. I've designed many a level for my DKCX hack game and with every new archetype comes a challenge. I have to study the level's outlook and determine its patterns. Some levels follow an easy rule list, like the DKC3 pipes or DKC1 temple; others require further analysis and focus such as the DKC2 honeycombs or DKC1 mine carts.
This is where Adobe Photoshop becomes really useful. Sure, DKCRE has grid mode and the ability to cut/copy/paste tiles, but it doesn't got zoom! Use the zoom tool (up to 500%) to get a clear view of the tile's pixels up close. When you try to adjoin one tile with another and it fits, you can then study how the tiles really meet, both by shape and color. Note that Photoshop does not have grids on by default, so you'll need to make these adjustments beforehand.
1. With Adobe Photoshop opened, click on Edit, Preferences, Grids and Guides.
2. On the Grid section, enter the number 32 for "Gridline Every," and on the dropbox menu next to it, set that to "Pixels."
3. Same section, enter 2 for "Subdivisions."
This setting adjustment ensures that when you are designing a level in Photoshop, the tiles will properly snap to the grid. To enable grids in Photoshop, click on View, Show, Grid. And to enable snapping to grids, click on View, Snap To, Grid (For convenience, please make sure that only Grid and Document Bounds in the Snap To dropbox are checked).
(After I'm done with DKCX, I should probably do a design guide.)