Markster wrote:I have a flash drive and I write files to it everyday and it never nukes all my files
Conker's Bad Fur Day wrote:I never doubted you leo .
Cody wrote:I feel absolutely honored that you're using my Kiddy ending! If you need an updated version of a higher quality please let me know.
(also, I did not do DK's ending. Cosmicman deserves the credit there )
Phyreburnz wrote:All of the characters have different layers, so you can move them around as you please.
Conker's Bad Fur Day wrote:Gimmie... the demo... please... now, leo_core.
Simion32 wrote:Come on. Seriously. This is 100% release-able quality for a demo.
I would have already had like 3 demos by now if I was the one doing this stuff...
Super Luigi! wrote:And that's saying something! Speaking of speaking, I have to speak. Why is that K at the end of the level target in the end of the video? You had already collected all 4 KONG letters, so why was the K there?
Super Luigi! wrote:Also, why is it that when you throw a Kong, the one you're controlling does an airwalk? Besides these notices, your game looks fantastic. I really like how the jungle is set in an afternoon time.
Phyreburnz wrote:I can't wait for your demo! I noticed, however that when teaming up with Kiddy on top, his legs are above the other Kong's arms, when the other Kong's arms should be above his legs.
Phyreburnz wrote:I was also wondering why you kept Kiddy turning around when he high-fives DK, instead of using the animations I did of him reaching back for the slap. I think him turning around is a little awkward looking, but maybe that's just me.
Tonberry2000 wrote:Leo, I know that English is not your first language, and while I can understand what the text in the game means, it's not quite perfect (Like the difference between "The Kongs Return" and "The Kongs Returns").
If you'd like, I could edit the script for you (Cranky's rants and stuff like that) so it sounds more natural in the game. Something to think about.
Qyzbud wrote:We wish you all the best dealing with your difficulties; hopefully there's not too much pressure on you to produce this game and release the demo... remember that it should be fun and rewarding to build and play this, not stressful!
I enjoyed the video — it's great to have such a feeling of progress and adventure, encountering different terrain types and seeing various inside and outside scenery. Great work, all of you!
I must say, the mine cart jumping physics seems a little 'floaty', and that Slippa didn't bite you like he should have!
Otherwise, magnificent effort all-round.
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