Ah, well, thanks to Kingizor then!
I'm guessing that there must have been some random stupid pixels that didn't get erased. I'll take a closer look and get rid of those pesky things!
Spaceman, I'm not planning on doing that. Something like that wold just involve a palette swap to make Kudgel the same colours of Klubba. I don't do palette swaps because that's something that can be done in the programming of games (I'm pretty sure). It just isn't productive to animate it when it can be done much easier in a game making program.
Also, since you seem to be pretty interested, I'll explain what I do for you
I use the sprite sheets that already exist to make all of my animations. I take bits and pieces and place them together to make a single sprite (a leg from one animation, a foot from another, and so on). So with that, I can combine different things, like Krow's body and Master Necky's head to make something new for a fan game. I'll have to look at some more stuff and see what else I could do for new boss elements. There is a lot that I would love to be able to do, but because of the way I do everything, there are some serious limitations. Kiddy, for example, is super tough to edit because his sprite sheet is half the size of the other Kong's sheets. Editing enemies is even tougher, because they have (mostly) one real animation (besides death and turning animations). So that's like, what 8 to 10 sprites? And compared to Kiddy's sheet, that's like freaking nothing! When I do combine things, I do have to sort of keep it simple. So don't be upset if I can't make a suggested animation!