Well, I
was hacking everything manually (with the built in hex editor in Geiger's SNES9x Debugger) before news of that Japanese editor showed up. Now I'm using the Japanese tool to edit tiles; however I'm still editing
objects manually through the debugger. The first half of the level was hand-placed together by HEX-editing, after that I did it the cheap way.
As for a personalized name, I haven't thought of anything yet.
I want to figure out how Rare's barrel cannons work, so that I can add an ASM hack to the game; which would make barrel course design easier, and the resulting barrel courses would be more diverse. It may seem a little ambitious, but I've already done an ASM hack (the Zero-Speed Patch) which required a lot of examination. I have some good experience under my belt, it should help in the development of my hack.
I've been too lazy as of late, as I have gotten hardly anything done past the last released DELTA/DKCRE demo. I've been wasting too much time browsing the internet!
Since I most likely won't be working on this hack for a while
(I'm adding sprite generation and a few other things to the DKCRE...), I'll go ahead and release what little I have done:
DKC1_ChallengeEdition_v0.10.ipsBesides the blue balloon, there's also a shortcut hidden somewhere in the level.