If you look very closely, you can tell the sprites do have minute differences (knees bending, mouth opening, et cetera).PotoGamer wrote:The idle sprites look strange, since it doesn't really seem like he's moving at all.
Aside from the Rambi sprites that were unused in DKC, I haven't found many unused sprites in DKC2. Maybe I'm not looking hard enough...it won't take too long to find DKC2's hidden sprites (and that mysterious Mr. X...)!
If any unused sprites exist, there's always the chance that they could be compressed. You mentioned that some of DKC3's were compressed... perhaps some of DKC2's sprites are compressed as well.Mattrizzle wrote:Maybe I'm not looking hard enough...
Tiptup Jr. wrote:I wonder if Rare had planned Wrinkly's death in DKC2, but had figured that it was too early and waited for DK64? That's all I can think of.
If I remember correctly, that was caused because the DKC ROM data has strange dimensions for 'tall' levels - Slipslide Ride is set as 2048 x 512 in the ROM data . The next version of DKCRE (and later DELTA) will be fixed to extract those levels properly via enforcing correct dimensions.The only stages that aren't on tSR are those with problems in the compression such as the water stages and Slipslide Ride. Did anyone notice that in the viewer, the stage labeled as "Enguarde Bonus" definitely isn't his bonus? That's what that's not up either.
Qyzbud wrote: I particularly liked checking out the alternate animations for Kopter, my favourite DKC3 baddie. With these idle and taking off animations, Kopters would be far more interesting and versatile. It's also cool to see that there was originally going to be a way to defeat them. I'd imagine TNT would be the go.
Excellent work finding and ripping these Kopter sprites, Krow111 and Mattrizzle.
cfh wrote:Maybe the mourning sprites were used in a game over sequence in which Donkey Kong died because you failed to save him.
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