Progress Announcement: Almost all levels are now loadable once extracted/converted, and the majority (~96%) of them have accurate banana-maps. Levels seem to load within under 1 second, which is good considering the only major data being loaded is a tilemap, tileset and a banana map. Tall levels will load but do not work correctly (the camera limits are messed).
There are also a few bonus rooms and/or 'alternate' level digits that will cause the program to crash. Some levels have incorrect banana maps, and some won't load any bananas at all (most notably Barrel Cannon Canyon, only a few levels are affected by this). You can expect a demo once the few bad errors are fixed.
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Hey, that's a great idea! Never thought of being able to ride the millstones like you do a steel-keg.
Raccoon Sam wrote:Do you have a specific reason why you wish to keep this project closed?
Don't get me wrong; I did consider it being open source. I came to the conclusion of it being closed-source mainly due to the "proprietary" nature of DELTA and the DKCLB.
This is a major ambition of mine to finish this project, not only as an accomplishment, but a learning experience as well. I feel that letting others work on it would ruin the sense of accomplishment, and I would not gain as much experience if DELTA was open-source.
Also, having it open-sourced might create confusion among those attempting to share levels where the file-format was modified in either program. One major reason that I want it closed-source is because there are some set goals; which may not be implemented truly the way I intended them to be in an open-source scenario.
Raccoon Sam wrote:Porting to Mac OS X or Linux
Right now, I'm not decided on whether ports will be made. Will make that decision when this project actually has a leg to stand on (e.g. has been finished or near-finished and is working as intended).